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java.lang.Objectcom.fatwire.cs.ui.model.bo.asset.AttributeEditor
public class AttributeEditor
Creates an Attribute Editor to edit and set attribute's data. Edit mode is determined by the RenderDataContext Rendering is done in memory and the resulting component is returned back to caller. It is the callers responsibility to eventually use the return value to paint the screen.
Nested Class Summary | |
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static class |
AttributeEditor.EnumOption
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Constructor Summary | |
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AttributeEditor(java.lang.String name)
Creates an attribute Editor |
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AttributeEditor(java.lang.String name,
java.util.Map<java.lang.String,java.lang.Object> props)
Creates an attribute Editor |
Method Summary | |
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java.util.Set<java.lang.String> |
getKeys()
Get the keys associated with the Editor properties map |
java.lang.String |
getName()
Gets the name of the attribute for the editor |
IPresentationObject |
getPresentationObject()
For flex attribute editor, PresentationObject is stored in the map and this method returns it |
java.lang.Object |
getProperty(java.lang.String key)
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public AttributeEditor(java.lang.String name)
name
- of the attributepublic AttributeEditor(java.lang.String name, java.util.Map<java.lang.String,java.lang.Object> props)
name
- of the attributeprops
- Map of properties read from attribute xml properties fileMethod Detail |
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public java.lang.String getName()
public IPresentationObject getPresentationObject()
public java.util.Set<java.lang.String> getKeys()
public java.lang.Object getProperty(java.lang.String key)
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